This studio explores computer programming as a design medium. It focused around the concept of how programming can represent or conceive of architecture. We moved from drawing to building through three stages. Questions of authorship, representation, and discovery were key elements within this studio. What makes the line such a powerful tool in architecture and how can it be manipulated to express architecture?
The work began with a series of studies, responding to John Franzen’s work and balancing drawing and computation using python. I used a traditional pen plotter to generate a field of organization.
The field of Massachusetts and the field of Rhode Island collide to generate a new field of data. Lines, information, and program intersect. Here, a toll booth authority emerges, pooling and collecting information from both fields. The crossing is defined by the mobility of the line as its driving force. The line shifts from dotted lines on the street surface to evolving into surfaces which in turn generate structural implications. The line is viewed as a source that holds the sensation of the future but also carries the past. Its collection depicts the perception of infinite space. It sets the stage for emergence and imagination.